Designing history learning games for museums. An alternative approach for visitors' engagement

dc.contributor.authorAguirrezabal, Pablo
dc.contributor.authorPeral, Rosa
dc.contributor.authorPérez, Ainhoa
dc.contributor.authorSillaurren, Sara
dc.contributor.institutionVISUAL
dc.contributor.institutionTecnalia Research & Innovation
dc.contributor.institutionADV_INTER_PLAT
dc.date.accessioned2024-07-24T11:47:40Z
dc.date.available2024-07-24T11:47:40Z
dc.date.issued2014-04-09
dc.description.abstractIn this paper we describe the work carried out in the PLAYHIST experiment in which we propose the use of gaming technologies to convert an interactive virtual reality film into a multiuser game with real 3D avatars to improve visitors' engagement when visiting a cultural center and museum about Hellenic history.en
dc.description.statusPeer reviewed
dc.identifier.citationAguirrezabal , P , Peral , R , Pérez , A & Sillaurren , S 2014 , Designing history learning games for museums. An alternative approach for visitors' engagement . in Proceedings of the 2014 Virtual Reality International Conference, VRIC 2014 . , a6 , ACM International Conference Proceeding Series , vol. 2014-April , Association for Computing Machinery , 2014 Virtual Reality International Conference, VRIC 2014 , Laval , France , 9/04/14 . https://doi.org/10.1145/2617841.2617847
dc.identifier.citationconference
dc.identifier.doi10.1145/2617841.2617847
dc.identifier.isbn9781450326261
dc.identifier.urihttps://hdl.handle.net/11556/1687
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=84940045359&partnerID=8YFLogxK
dc.language.isoeng
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of the 2014 Virtual Reality International Conference, VRIC 2014
dc.relation.ispartofseriesACM International Conference Proceeding Series
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.subject.keywordsAvatars
dc.subject.keywordsEngagement
dc.subject.keywordsGame based learning
dc.subject.keywordsMuseums
dc.subject.keywordsSoftware
dc.subject.keywordsHuman-Computer Interaction
dc.subject.keywordsComputer Vision and Pattern Recognition
dc.subject.keywordsComputer Networks and Communications
dc.titleDesigning history learning games for museums. An alternative approach for visitors' engagementen
dc.typeconference output
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