Designing history learning games for museums. An alternative approach for visitors' engagement
dc.contributor.author | Aguirrezabal, Pablo | |
dc.contributor.author | Peral, Rosa | |
dc.contributor.author | Pérez, Ainhoa | |
dc.contributor.author | Sillaurren, Sara | |
dc.contributor.institution | VISUAL | |
dc.contributor.institution | Tecnalia Research & Innovation | |
dc.contributor.institution | ADV_INTER_PLAT | |
dc.date.accessioned | 2024-07-24T11:47:40Z | |
dc.date.available | 2024-07-24T11:47:40Z | |
dc.date.issued | 2014-04-09 | |
dc.description.abstract | In this paper we describe the work carried out in the PLAYHIST experiment in which we propose the use of gaming technologies to convert an interactive virtual reality film into a multiuser game with real 3D avatars to improve visitors' engagement when visiting a cultural center and museum about Hellenic history. | en |
dc.description.status | Peer reviewed | |
dc.identifier.citation | Aguirrezabal , P , Peral , R , Pérez , A & Sillaurren , S 2014 , Designing history learning games for museums. An alternative approach for visitors' engagement . in Proceedings of the 2014 Virtual Reality International Conference, VRIC 2014 . , a6 , ACM International Conference Proceeding Series , vol. 2014-April , Association for Computing Machinery , 2014 Virtual Reality International Conference, VRIC 2014 , Laval , France , 9/04/14 . https://doi.org/10.1145/2617841.2617847 | |
dc.identifier.citation | conference | |
dc.identifier.doi | 10.1145/2617841.2617847 | |
dc.identifier.isbn | 9781450326261 | |
dc.identifier.uri | https://hdl.handle.net/11556/1687 | |
dc.identifier.url | http://www.scopus.com/inward/record.url?scp=84940045359&partnerID=8YFLogxK | |
dc.language.iso | eng | |
dc.publisher | Association for Computing Machinery | |
dc.relation.ispartof | Proceedings of the 2014 Virtual Reality International Conference, VRIC 2014 | |
dc.relation.ispartofseries | ACM International Conference Proceeding Series | |
dc.rights | info:eu-repo/semantics/restrictedAccess | |
dc.subject.keywords | Avatars | |
dc.subject.keywords | Engagement | |
dc.subject.keywords | Game based learning | |
dc.subject.keywords | Museums | |
dc.subject.keywords | Software | |
dc.subject.keywords | Human-Computer Interaction | |
dc.subject.keywords | Computer Vision and Pattern Recognition | |
dc.subject.keywords | Computer Networks and Communications | |
dc.title | Designing history learning games for museums. An alternative approach for visitors' engagement | en |
dc.type | conference output |