Gonzalez-Pardo, AntonioSer, Javier DelCamacho, David2024-07-242024-07-242017Gonzalez-Pardo , A , Ser , J D & Camacho , D 2017 , ' Solving strategy board games using a CSP-based ACO approach ' , International Journal of Bio-Inspired Computation , vol. 10 , no. 2 , pp. 136-144 . https://doi.org/10.1504/IJBIC.2017.0858921758-0366https://hdl.handle.net/11556/4081Publisher Copyright: Copyright © 2017 Inderscience Enterprises Ltd.In the last years, there have been a huge increase in the number of research contributions that use games and video-games as an application domain for testing different artificial intelligence algorithms. Some of these problems can be represented as a constraint satisfaction problem (CSP), and heuristics algorithms (such as ant colony optimisation) can be used due to the complexity of the modelled problems. This paper presents a comparative study of the performance of a novel ACO model for CSP-based board games. In this work, two different oblivion rate meta-heuristics for controlling the number of pheromones created in the model have been created. Experimental results reveal that both meta-heuristics reduce considerably the number of pheromones produced in the system without affecting the quality of the solutions in terms of average optimality.9enginfo:eu-repo/semantics/restrictedAccessSolving strategy board games using a CSP-based ACO approachjournal article10.1504/IJBIC.2017.085892Ant Colony OptimisationN-Queens ProblemOblivion RatePheromone ControlStrategy Board GamesTheoretical Computer ScienceGeneral Computer Sciencehttp://www.scopus.com/inward/record.url?scp=85028455211&partnerID=8YFLogxK