The influence of interaction technology on the learning of assembly tasks using virtual reality

dc.contributor.authorVélaz, Yaiza
dc.contributor.authorArce, Jorge Rodríguez
dc.contributor.authorGutiérrez, Teresa
dc.contributor.authorLozano-Rodero, Alberto
dc.contributor.authorSuescun, Angel
dc.contributor.institutionCIRMETAL
dc.date.accessioned2024-07-24T12:06:46Z
dc.date.available2024-07-24T12:06:46Z
dc.date.issued2014-12-01
dc.descriptionPublisher Copyright: Copyright © 2014 by ASME.
dc.description.abstractThis paper focuses on the use of virtual reality (VR) systems for teaching industrial assembly tasks and studies the influence of the interaction technology on the learning process. The experiment conducted follows a between-subjects design with 60 participants distributed in five groups. Four groups were trained on the target assembly task with a VR system, but each group used a different interaction technology: mouse-based, Phantom Omni® haptic, and two configurations of the Markerless Motion Capture (Mmocap) system (with 2D or 3D tracking of hands). The fifth group was trained with a video tutorial. A post-training test carried out the day after evaluated performance in the real task. The experiment studies the efficiency and effectiveness of each interaction technology for learning the task, taking in consideration both quantitative measures (such as training time, real task performance, evolution from the virtual task to real one), and qualitative data (user feedback from a questionnaire). Results show that there were no significant differences in the final performance among the five groups. However, users trained under mouse and 2D-tracking Mmocap systems took significantly less training time than the rest of the virtual modalities. This brings out two main outcomes: (1) the perception of collisions using haptics does not increase the learning transfer of procedural tasks demanding low motor skills and (2) Mmocap-based interactions can be valid for training this kind of tasks.en
dc.description.statusPeer reviewed
dc.identifier.citationVélaz , Y , Arce , J R , Gutiérrez , T , Lozano-Rodero , A & Suescun , A 2014 , ' The influence of interaction technology on the learning of assembly tasks using virtual reality ' , Journal of Computing and Information Science in Engineering , vol. 14 , no. 4 , 041007 . https://doi.org/10.1115/1.4028588
dc.identifier.doi10.1115/1.4028588
dc.identifier.issn1530-9827
dc.identifier.urihttps://hdl.handle.net/11556/3694
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=84907830996&partnerID=8YFLogxK
dc.language.isoeng
dc.relation.ispartofJournal of Computing and Information Science in Engineering
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.subject.keywordsassembly training
dc.subject.keywordshaptic devices
dc.subject.keywordsknowledge transfer
dc.subject.keywordslearning
dc.subject.keywordsmotion capture
dc.subject.keywordsvirtual reality
dc.subject.keywordsSoftware
dc.subject.keywordsComputer Science Applications
dc.subject.keywordsComputer Graphics and Computer-Aided Design
dc.subject.keywordsIndustrial and Manufacturing Engineering
dc.titleThe influence of interaction technology on the learning of assembly tasks using virtual realityen
dc.typejournal article
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