Post-stroke robotic upper-limb telerehabilitation using serious games to increase patient motivation: First results from armassist system clinical trial

dc.contributor.authorRodríguez-De-Pablo, Cristina
dc.contributor.authorPopović, Maša
dc.contributor.authorSavić, Andrej
dc.contributor.authorPerry, Joel C.
dc.contributor.authorBelloso, Aitor
dc.contributor.authorTomić, Tijana Dimkić
dc.contributor.authorKeller, Thierry
dc.contributor.institutionTecnalia Research & Innovation
dc.date.accessioned2024-07-24T11:46:12Z
dc.date.available2024-07-24T11:46:12Z
dc.date.issued2016
dc.descriptionPublisher Copyright: © Springer International Publishing Switzerland 2016.
dc.description.abstractResearch findings indicate that intensive therapy is essential for achieving better outcome in post-stroke rehabilitation. However, with the increasing number of stroke patients and limited healthcare resources, it is difficult to provide the needed amount of therapy. Robot-assisted rehabilitation based on serious games may offer the solution for providing a more autonomous and scalable training that can be transferred out of the clinic and into home environments. Robots offer precision and repeatability of movements that can be used to provide safe and intensive rehabilitation exercises, both at home and in the clinic. Serious games can provide an enjoyable and effective way to motivate patients to increase both the quality and quantity of therapy. In addition, these technologies can also be used to remotely assess the motor performance of patients and the therapy progress. The ArmAssist is a recent example of a low-cost robotic system designed specifically for post-stroke upper-limb telerehabilitation. The system incorporates a set of serious games for assessment and training, further described in this paper. Preliminary results from the ongoing clinical study reveal very positive responses from 10 patients and 2 therapists about the usability and integration of the system in the clinical setting. Training with this system is shown to be beneficial and enjoyable, and highly motivates patients to continue and endure longer durations of training. More data and analysis is required to extract further conclusions.en
dc.description.statusPeer reviewed
dc.format.extent16
dc.identifier.citationRodríguez-De-Pablo , C , Popović , M , Savić , A , Perry , J C , Belloso , A , Tomić , T D & Keller , T 2016 , Post-stroke robotic upper-limb telerehabilitation using serious games to increase patient motivation : First results from armassist system clinical trial . in Biosystems and Biorobotics . Biosystems and Biorobotics , vol. 12 , Springer International Publishing , pp. 63-78 . https://doi.org/10.1007/978-3-319-26242-0_5
dc.identifier.doi10.1007/978-3-319-26242-0_5
dc.identifier.issn2195-3562
dc.identifier.urihttps://hdl.handle.net/11556/1538
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=85010350078&partnerID=8YFLogxK
dc.language.isoeng
dc.publisherSpringer International Publishing
dc.relation.ispartofBiosystems and Biorobotics
dc.relation.ispartofseriesBiosystems and Biorobotics
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.subject.keywordsHome-based telerehabilitation
dc.subject.keywordsMotivation
dc.subject.keywordsQuantitative assessment
dc.subject.keywordsReach training
dc.subject.keywordsRobotic rehabilitation
dc.subject.keywordsSerious games
dc.subject.keywordsStroke
dc.subject.keywordsUpper-limb rehabilitation
dc.subject.keywordsBiomedical Engineering
dc.subject.keywordsMechanical Engineering
dc.subject.keywordsArtificial Intelligence
dc.subject.keywordsSDG 3 - Good Health and Well-being
dc.titlePost-stroke robotic upper-limb telerehabilitation using serious games to increase patient motivation: First results from armassist system clinical trialen
dc.typebook part
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