Browsing by Keyword "Serious games"
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Item The H2020 project RAYUELA: A fun way to fight cybercrime(Ediciones de la Universida de Castilla-La Mancha, 2021) López, Gregorio; Bueno, Nereida; Castro, Mario; Reneses, Maria; Perez, Jaime; Riberas, Maria; Alvarez-Campana, Manuel; Vega-Barbas, Mario; Solera-Cotanilla, Sonia; Bastida, Leire; Moya, Ana; Fernandez, Ruben; Vazquez, Violeta; Zango, German; Vicente, PedroAs in the case of maieutics, this paper aims to unveil the most important goals and features of the recently funded European project RAYUELA by answering some important questions, such as: why, who, what, how, what the main challenges and novelty of the project are, and what will be next (although the project is still in its earlier stages).Item A usability study in patients with stroke using MERLIN, a robotic system based on serious games for upper limb rehabilitation in the home setting(2021-02) Guillén-Climent, Silvia; Garzo, Ainara; Muñoz-Alcaraz, María Nieves; Casado-Adam, Pablo; Arcas-Ruiz-Ruano, Javier; Mejías-Ruiz, Manuela; Mayordomo-Riera, Fernando Jesús; Tecnalia Research & Innovation; Medical TechnologiesNeuroscience and neurotechnology are transforming stroke rehabilitation. Robotic devices, in addition to telerehabilitation, are increasingly being used to train the upper limbs after stroke, and their use at home allows us to extend institutional rehabilitation by increasing and prolonging therapy. The aim of this study is to assess the usability of the MERLIN robotic system based on serious games for upper limb rehabilitation in people with stroke in the home environment.