Browsing by Keyword "Gamification"
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Item A gamified Experience for Motivating Students to Learn Literature(2019) Menchaca, Sara; Moya, Ana; Bastida, Leire; ADV_INTER_PLATThis paper describes a new teaching approach based on gamification with the following goals: to promote the learning of Spanish Literature to non-motivated third-year high school students and to provide teachers with an effective method based on game design techniques to teach Literature. A complete gamification experience has been developed to provide the most effective gamified learning experience able to awake the interest of the students in Literature, while assuring the knowledge retention of the concepts in higher grades. The experience was validated among a group of 20 students of 14-15 years-old with very interesting and promising conclusions: students’ and teacher’s motivation were increasing along the experience and the students’ final marks on the subject were 20% better that the same subject the year before.Item The Power of Gamification to Learn and Promote Healthy Habits among Children(2019) Bastida, Leire; Moya, Ana; Gaeta, Eugenio; de Vasconcelos Filho, José Eurico; Gabler, Felicia; ADV_INTER_PLATChildhood obesity is one of the biggest paediatric public health concern, affecting more than one in three schoolaged children in countries like Spain, Brazil and Greece. This paper describes the gamification approach used in the OCARIoT project in order to promote a long-term behavioral change towards healthy habits in children between 9 and 12 years old. This gamification approach has been designed and validated following a user centricapproach, with a gender-balanced population of around 100 children aged 9 to 12, in four schools in Spain, Greece and Brazil.