Browsing by Keyword "Cultural Heritage"
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Item H-KNOW: Advanced infrastructure for knowledge based services for buildings restoring(2012) Egusquiza, Aitziber; Izkara, Jose Luis; LABORATORIO DE TRANSFORMACIÓN URBANA; Tecnalia Research & InnovationThe restoration and conservation of heritage buildings in Europe is a highly specialized market, governed by the strict requirements of conservation principles and focused on very specific problems. Therefore, restorers, conservators and architects can hardly find appropriate solutions as the specific knowledge required is not always available on site. In the H-KNOW project an innovative solution has been developed through a networked platform whose conception starts from the creation of a cooperative infrastructure, so called H-KNOW Community followed by the creation of Collaborative Spaces. H-KNOW Community is a long-term strategic cooperative alliance of organisations aimed at offering the necessary conditions (e.g. human, financial, social, infrastructural & organisational) to support the rapid and fluid configuration of Collaborative Spaces. H-KNOW Community has the objective of preparing their members (SME and RTD performers) to be ready to collaborate in potential Collaborative Spaces that will be established when a collaboration (business) opportunity arises. On the other hand, Collaborative Spaces are timely limited, dynamic coalitions of organisations that may be tailored within a community to respond to a single collaboration (business) opportunity, and dissolve once their mission has been accomplished, and whose collaboration is supported through computer networks. For the purpose of modelling all features of H-KNOW Community, at the highest level of abstraction, the H-KNOW methodology was defined and developed according to the ARCON reference model. ARCON (A Reference Model for Collaborative Networks) is a modelling framework that comprehensively and systematically covers all the relevant features of identified H-KNOW networks. A Business Case has been developed which deals with Cultural Heritage restoration knowledge gathering and transferring it into learning content. Fundación Santa Maria de la Real (FSMLR) and TEUSA are two Spanish SMEs very active in the Cultural Heritage (CH) restoration, mainly from the Romanic period. Restoration of such monuments requires a lot of very specific knowledge so TECNALIA was involved as RTD. There is also a large amount of specific experience from restoration of Romanic objects in the whole Mediterranean area therefore an appropriate structuring of the large corpus, was collected from international sources, using the Knowledge Management (KM) services. The knowledge structuring was done aiming at its reuse in the future CH restoration works as a kind of e-Guidelines for Restoration, but also at creation of the content for training and its transfer to the learning content using e-learning (TEL) services.Item A methodology to monitor the pollution impact on historic buildings surfaces: The TeACH project(2012) Bernardi, Adriana; Becherini, Francesca; Bonazza, Alessandra; Krupinska, Barbara; Pockelè, Luc; Van Grieken, René; De Grandi, Sandro; Ozga, Izabela; Rico, Alejandro Jose Veiga; Mercero, Oihana Garcia; Vivarelli, Arianna; Tecnalia Research & InnovationThe available scenarios of pollutant trends in Europe indicate that the effect of industrial, domestic and transport emissions on corrosion and soiling will continue to constitute a serious threat to Cultural Heritage. Such effects require improved methods for a more accurate diagnosis, monitoring and assessment of the damage. Within this framework, the monitoring methodology applied within the European project TeACH (Technologies and tools to prioritize assessment and diagnosis of air pollution impact on immovable and movable cultural heritage) (2008-2012) allows to assess the impact of the main pollutants on historic buildings. As a part of this approach, a new kit able to monitor the environmental parameters critical for the conservation of architectural surfaces and to evaluate the related damage in terms of surface color change was developed. The monitoring methodology described in the present paper has valuable application potential in the definition of preventive conservation strategies for a wide range of heritage assets.Item Playhist: Play and learn history. Learning with a historical game vs an interactive film(2014) Perez-Valle, Ainhoa; Aguirrezabal, Pablo; Sillaurren, Sara; Tecnalia Research & Innovation; VISUAL; ADV_INTER_PLATThrough PLAYHIST experiment we want to prove that “Learning by playing” concept is valid for history museums and cultural centers on the terms of Cultural Heritage. Our main purpose with this project is the transformation of an interactive film about Ancient Greece into an interactive and collaborative serious game over the environment of Tholos (a 3D, dome shaped Virtual Reality theatre/museum with 130 seats) in the Foundation of the Hellenic World of Athens (Greece). With this approach shift we want to demonstrate that introducing gamification concept in historical contents improve visitor’s learning way in this fields. Another challenge of the project is the development and integration of a broad range of software to provide experimenters with powerful instrumented capabilities right across the Future Media Internet landscape. These capabilities have been collected into five areas: experiment, social, audio visual, pervasive and 3D contents. And finally, the metrics that we use for testing that “learning by playing” -in the context of a cultural center or a history museum provides a better understanding of an historical subject- are Quality of Experience and Quality of Learning. These metrics will be gathered by the components of the project and different questionnaires.