Browsing by Keyword "Biofeedback"
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Item Electrotactile Stimulation, A New Feedback Channel for First Responders(Springer, 2021-07-04) Štrbac, Matija; Isaković, Milica; Malešević, Jovana; Marković, Gorana; Došen, Strahinja; Jorgovanović, Nikola; Bijelić, Goran; Kostić, Milos; Ayaz, Hasan; Asgher, Umer; Paletta, Lucas; SG; MercadoThis paper presents the early results of research aiming to develop a novel system for unobtrusive and intuitive electrotactile feedback for first responders. The system leverages the multi-pad stimulation technology based on spatiotemporal modulation of the stimuli. Two-point discrimination threshold mapping was performed in potential electrode placement locations, defined from the usability perspective by the first responders in initial co-development sessions. Based on these results a custom electrode design was proposed and validated in six healthy volunteers. Psychometric testing was conducted to determine spatial discrimination between stimuli produced by the multi-pad electrode. The average success rate of 80% indicates that the proposed approach is feasible.Item Improving patient motivation in game development for motor deficit rehabilitation(2008) Flores, Eletha; Tobon, Gabriel; Cavallaro, Ettore; Cavallaro, Francesca I.; Perry, Joel C.; Keller, Thierry; Centros PRE-FUSION TECNALIA - (FORMER); Tecnalia Research & InnovationIt has been stated repeatedly that active participation in rehabilitation programs increases the benefit and effectiveness of therapy. In developing robotic devices for stroke rehabilitation, the existing use of boring task interfaces produces a significant reduction in elderly patient motivation. To combine robot-aided therapy with appealing games, then, is not only a matter of creating entertainment, but a real necessity for motor recovery. Besides emphasizing a lack of attention to elderly patients in conceiving games for post-stroke rehabilitation, this paper launches a challenge to two fields with tremendous collaborative potential. As a precursor to this collaboration, the following research consolidates the gaming scenario criteria for both rehabilitation and elderly entertainment. Conclusions are then formed from the adaptability of existing games to identify the direction of future game development.