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dc.contributor.authorRodriguez-de-Pablo, Cristina
dc.contributor.authorPerry, Joel C.
dc.contributor.authorCavallaro, Francesca I.
dc.contributor.authorZabaleta, Haritz
dc.contributor.authorKeller, Thierry
dc.date.accessioned2015-09-25T11:22:53Z
dc.date.available2015-09-25T11:22:53Z
dc.date.issued2012
dc.identifier.citationIEEE Engineering in Medicine and Biology Society Conference Proceedings, 4571-4574 (2012)en
dc.identifier.isbn978-1-4577-1787-1en
dc.identifier.urihttp://hdl.handle.net/11556/53
dc.description.abstractStroke is the leading cause of long term disability among adults in industrialized nations. The majority of these disabilities include deficiencies in arm function, which can make independent living very difficult. Research shows that better results in rehabilitation are obtained when patients receive more intensive therapy. However this intensive therapy is currently too expensive to be provided by the public health system, and at home few patients perform the repetitive exercises recommended by their therapists. Computer games can provide an affordable, enjoyable, and effective way to intensify treatment, while keeping the patient as well as their therapists informed about their progress. This paper presents the study, design, implementation and user-testing of a set of computer games for at-home assessment and training of upper-limb motor impairment after stroke.en
dc.language.isoengen
dc.publisherIEEE, 345 E 47TH ST, NEW YORK, NY 10017 USAen
dc.titleDevelopment of computer games for assessment and training in post-stroke arm telerehabilitationen
dc.typeconferenceObjecten
dc.isiYesen
dc.rights.accessRightsembargoedAccessen
dc.subject.keywordstelerehabilitationen
dc.subject.keywordsserious gamesen
dc.subject.keywordsrobotic rehabilitationen
dc.subject.keywordsupper-limben
dc.subject.keywordsstrokeen


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