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dc.contributor.authorTabarés-Gutiérrez, Raúl
dc.date.accessioned2021-05-11T07:47:15Z
dc.date.available2021-05-11T07:47:15Z
dc.date.issued2016
dc.identifier.issn1826-9745en
dc.identifier.urihttp://hdl.handle.net/11556/1132
dc.description.abstractThe rising of maker's movement in recent years has been spoiled by the popularization of open source technologies like 3d printing and many others. The expiration of a set of patents have made possible the emergence of several and different communities that play and tinker with technology. At the same time, these new sociotechnology based collectivities have its origins in other pre-existing ones such as "Do It Yourself" and "Hackers". Our goal in this paper is to perform a comprehensive analysis of all these trends reviewing the existing literature and identifying the main features, values and aspirations. Moreover, we argue some policy recommendations in order to maximize the impact of these spaces into the urban sphere trying to boost its potential in education and social innovation.en
dc.language.isoengen
dc.publisherScuola IaDen
dc.titleApproaching maker's phenomenonen
dc.typearticleen
dc.rights.accessRightsopenAccessen
dc.subject.keywordsMakersen
dc.subject.keywordsDIYen
dc.subject.keywordsHackersen
dc.subject.keywordsP2Pen
dc.subject.keywordsP2P Productionen
dc.subject.keywordsProsumersen
dc.subject.keywordsOpen Innovationen
dc.subject.keywordsSocial innovationen
dc.subject.keywordsHackerspacesen
dc.subject.keywordsMakerspacesen
dc.identifier.essn2283-2998en
dc.issue.number1en
dc.journal.titleInteraction Design and Architecture(s)en
dc.page.final29en
dc.page.initial19en
dc.volume.number30en


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