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dc.contributor.authorGuillén-Climent, Silvia
dc.contributor.authorGarzo, Ainara
dc.contributor.authorMuñoz-Alcaraz, María Nieves
dc.contributor.authorCasado-Adam, Pablo
dc.contributor.authorArcas-Ruiz-Ruano, Javier
dc.contributor.authorMejías-Ruiz, Manuela
dc.contributor.authorMayordomo-Riera, Fernando Jesús
dc.date.accessioned2021-03-10T13:58:27Z
dc.date.available2021-03-10T13:58:27Z
dc.date.issued2021-02
dc.identifier.citationGuillén-Climent, Silvia, Ainara Garzo, María Nieves Muñoz-Alcaraz, Pablo Casado-Adam, Javier Arcas-Ruiz-Ruano, Manuela Mejías-Ruiz, and Fernando Jesús Mayordomo-Riera. “A Usability Study in Patients with Stroke Using MERLIN, a Robotic System Based on Serious Games for Upper Limb Rehabilitation in the Home Setting.” Journal of NeuroEngineering and Rehabilitation 18, no. 1 (February 23, 2021). doi:10.1186/s12984-021-00837-z.en
dc.identifier.urihttp://hdl.handle.net/11556/1091
dc.description.abstractNeuroscience and neurotechnology are transforming stroke rehabilitation. Robotic devices, in addition to telerehabilitation, are increasingly being used to train the upper limbs after stroke, and their use at home allows us to extend institutional rehabilitation by increasing and prolonging therapy. The aim of this study is to assess the usability of the MERLIN robotic system based on serious games for upper limb rehabilitation in people with stroke in the home environment.en
dc.description.sponsorshipThis research is part of a MERLIN project, which has received funding from EIT Health (Grant no. 20649). EIT Health is supported by the European Institute of Innovation and Technology (EIT), a body of the European Union which receives support from the European Union’s Horizon 2020 Research and innovation programme.en
dc.language.isoengen
dc.publisherSpringer Natureen
dc.rightsAttribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.titleA usability study in patients with stroke using MERLIN, a robotic system based on serious games for upper limb rehabilitation in the home settingen
dc.typearticleen
dc.identifier.doi10.1186/s12984-021-00837-zen
dc.rights.accessRightsopenAccessen
dc.subject.keywordsStrokeen
dc.subject.keywordsNeurological rehabilitationen
dc.subject.keywordsUpper extremityen
dc.subject.keywordsTelerehabilitationen
dc.subject.keywordsSerious gamesen
dc.subject.keywordsHome trainingen
dc.subject.keywordsRoboten
dc.identifier.essn1743-0003en
dc.issue.number1en
dc.journal.titleJournal of NeuroEngineering and Rehabilitationen
dc.volume.number18en


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